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The Artist and Engineer

Nathan Wilcox is the Audio Professional you need. His love for audio began in his high school years. He has taken this passion to become his life goal. Nathan specializes in live events, recording, mixing, and anything Audio Visual. In 2021 Nathan finished his B.S. in Audio Production from Full Sail University. From there Nathan has worked in the A/V industry and in the recording industry. Well rounded and deadicated to his work, he is the right choice.

The Resume


Highly skilled Audio Production professional with over 10 years of experience. Proven track record in live sound engineering, studio recording, and leadership. Expert in Pro Tools and Logic Pro, with a unique ability to combine technical precision with strategic business operations and team management.

Education

Full Sail University, Winter Park, FL

Bachelor of Science |Audio Production 

March 2021


Training & Certification

Pro Tools 

Certified Operator in Post Productions

Certified Operator in Music

Skills

DAWs & Software: Pro Tools (Certified), Logic Pro, Ableton Live Suite, Final Cut Pro, iZotope Suite, Melodyne

Technical Proficiencies: Live Sound Mixing, Mastering, Sound Design, Microphone Placement, Camera Lighting

Audio Equipment: Focusrite, Beringer, Midas, Shure Microphones, Audio Interfaces

Mixing Tools: Equalizers, Compressors, Reverbs, Delays

Leadership & Operations: Multi-departmental Management, Budgeting, Following QA Standards, Conflict Resolution, Recruitment 


Projects and Industry Experience

Riverfest 2025

  • Managed and operated the A/V experience 

  • Engineered live sound for several bands using a Behringer X Air 18-channel Digital Mixer

  • Set up wireless microphone systems to use for lectures

  • Captured professional-quality video, using a Canon Vixia HF G70, to be used for promotional purposes

  • Improved public experience at event by elevating the A/V experience using proper speaker placement and setting proper volume levels

Business Advertisements

  • Produced, scored, and edited video advertisements for small businesses

  • Utilized Final Cut Pro for video editing

  • Composed original music using Pro Tools as primary recording and editing tool

Birthday and Wedding Videos

  • Produced high-quality Birthday and Wedding videos

  • Wrote and recorded original music to incorporate into videos

  • Mixed video’s audio to create a balanced audio experience

Sound Design

  • Collaborated with theater productions to design immersive soundscapes for productions using foley work

  • Designed soundscapes and detail sound design for game developers

CMI AV Albany, NY

Audio and Visual Technician 10/2019-09/2020

  • Set up and operated A/V equipment for small and large corporate events

  • Consulted with clients to translate technical requirements into successful event executions

  • Provided technical trouble shooting during events to ensure a successful event

  • Operated small and large scale audio mixers

  • Maintained A/V equipment

Creative Life Support (Mr. Smalls Studio) Pittsburgh, PA

Audio Engineer Internship 01/2018 – 06/2018

  • Used proper microphones for vocal recording

  • Recorded vocals using Pro Tools

  • Instructed and assisted students in using MIDI equipment

  • Mixed tracks in Pro Tools  to be sent to the Mastering Engineer


Other Work Experience

Homewood Suites by Hilton Lancaster, PA

Assistant General Manager | Operations Manager 07/2021 - 12/2025

  • Oversaw three departments simultaneously: Front Office, Food and Beverage, and Security.

  • Created an inventory system to track office supplies for all  three departments and ordered supplies when needed

  • Developed systems to keep important information, such as payment records, guest feedback, and nightly audit paperwork, organized and easily accessible

  • Managed the inventory, budget, merchandising, and day-to-day operations for the hotel Suite Shop (snack shop)

  • Reviewed all guest feedback promptly, adapted policies, and trained staff when needed to maintain guest satisfaction

  • Analyzed Quality Assurance (QA) reports from Hilton and made plans with other department heads to maintain QA standards

  • Interviewed, hired, and trained staff. I hired four out of the five staff currently working the front desk at the hotel, and all of my hires but one have stayed there for 1.2-2 years. The Bureau of Labor Statistics estimates typical hospitality industry turnover to be 70-80% annually.

  • Investigated inter-staff problems as they arose and worked with HR and the management team to solve them. 

  • Controlled correspondence with and billing of corporate accounts, and collected payments for invoices

  • Managed Hotel inventory to maximize occupancy

  • Assisted the Sales staff to ensure that we gave the best rates and took care of groups


Hilton Hotel Albany, NY

Doubletree by Hilton Pittsburgh/Cranberry, PA

Hampton Inn by Hilton Corning, NY

Night Auditor and Guest Service Agent 04/2016 - 04/2020

  • Revised the overnight audit procedures

  • Contributed to award-winning teams

  • Revised basic operation procedures for shifts

  • Updated hotel safety plans

  • Interacted with hotel guests to ensure we met their needs





 The Sound Design

This was a project from Full Sail University called The Blacksmith. There were two parts to this project; a cinematic and the gameplay. I designed all of the sounds for both. I did the ambiences, stingers, footsteps, foley, ADR, and sound design. All of the sounds were implemented using WWise. I did not create any part of the game other than the audio you hear.

Check out the game here.

Check out the game here.

This was a game that I was a part of from the 2021 Global Gam Jam. I acted as a sound designer for the game. I also did the implementation of the sounds and music using FMOD. The game was created in Unreal Engine 4.

This was a project from Full Sail University called Spellcaster. In this project I had to design the sounds for five different spells. You will hear the sounds for a fire spell, magic spell, air spell, electric spell, and a earth spell. I did not create any part of the game other than the audio you hear.

This was a project from Full Sail University called Crab Bot. My job for this projects was to create the sound that this enemy would make. The sounds that you will hear are breathing, walking, vocalizations, attacking, jumping, taking a hit, and dying. I did not create any part of the game other than the audio you hear.

This was a project from Full Sail University called Underworld. In this project I created all of the sounds that you hear. Sounds such as ambiences, stingers, footsteps, torches, ADR, and the final crystal at the end. I implemented the sound using WWise. I did not create any part of the game other than the audio you hear.

The Music

by Nathan Wilcox